Arma 3 is an open-world realism-based military tactical shooter video game developed and published by Bohemia Interactive exclusively through the Steam distribution platform. It is the third main entry in the Arma series and the eighth installment in the series overall. Arma 3 was released for Microsoft Windows on September 12, 2013, and for macOS and Linux on August 31, 2015. The game received a new update yesterday, which increases the gameplay. Check out the Arma 3 update 2.12 patch notes down below.
Arma 3 Update 2.12 Patch Notes
Data
- Added: SLR Para rifle variant
- Added: GM6 Lynx (Snake) sniper rifle camo variant
- Added: DMS (Snake) optics camo variant
- Added: RPG-42 (Sand) launcher variant
- Added: Tura Offroad texture variant
- Added: Dazzle (Arid) texture variant for the CTRG Prowler
- Added: Opening/Closing the hatches on the UP-armored Offroads will now play a sound effect
- Added: Soldier (Light AT) classes to ION and UNA
- Added: CTRG (Desert) Sniper soldier class
- Added: Beret (Headset) headgear variant
- Added: RDS (High, Black, Sand) mixed color variant
- Fixed: Door texture on the Offroad (HMG) would show mirrored UNA letters in lower LOD levels
- Fixed: Suppressors were missing memory points and muzzle proxies
- Fixed: A mod compatibility issue with scenery skeleton class
- Fixed: Stray polygon in the Galat/Velko model file
- Fixed: XMS GL variant would not show the suppressor in 3rd person view
- Fixed: 12 Gauge 6Rnd HE and Smoke magazines would eject casings when fired
- Fixed: The short description of the GLX 40 mm wasn’t showing correctly in the inventory
- Fixed: Broken normal map on the AT rifle grenade
- Fixed: The AA40 wouldn’t inherit bipod classes correctly
- Fixed: Shadow LOD issue with the CTRG Plate Carrier Rig when using a Ghillie Suit
- Fixed: Missing simple object config for Marid HMG and Unarmed variants
- Fixed: Incorrect weapon icon of the SA77 in the field manual
- Fixed: Incorrect tooltip of ballistic mask with turban
- Fixed: Zu-23 crew would not show their NVGs at daytime
- Fixed: Broken thermal image texture on the AP-5 drone
- Tweaked: Improved the visuals of the RDS inside / scope effect
- Tweaked: Improved the SLR/GL, Galat, Velko R4, and Velko R5 fire sound effects
- Tweaked: The SLR rifle grenades can only be fired if the primary magazine is not empty
- Tweaked: RPM increased on the Galat (630 -> 650) and Velko (675 -> 750) rifle
- Tweaked: XMS SG now has a hidden selection for the shotgun attachment, allowing it to get retextured
- Tweaked: Enabled data-link on the AP-5 drone
- Tweaked: Weight of the portable shield has been reduced a little bit
- Tweaked: Enemy AI will now engage the Marid (HMG) gunner more effectively than before
- Tweaked: Marid (HMG) turret is now stabilized
- Tweaked: Offroad (UP, HMG) and (UP, AT) turret is now stabilized
- Tweaked: “Open/Close Hatch” user action on the Offroad (UP) variants won’t be a priority selection anymore when entering the vehicle
- Tweaked: Zamak (Cargo, Flatbed, and AA) hidden selections have been adjusted for better mod compatibility
- Tweaked: Moved all Western Sahara related 3den editor modules into a new category for easier access
- Tweaked: The Alchemist Module in 3den can now be synchronized to players. If synchronized to players, only those will be able to access the magic spells
Missions
Extraction
- Added: New ending slide if the player has murdered civilians
- Added: New hold action on dead bodies to check if it contains special items (money, intel). NOTE: This is a quick notification feature only! You still have to actually loot the body and grab the special object from the vest or backpack
- Added: Vehicles from the Reaction Forces Creator DLC can spawn if the addon has been enabled
- Fixed: Minor issues with the skip tasks mission parameter setting
- Fixed: Despawn of civilian life when player is in a village
- Tweaked: Slightly increased the amount of gathered intel in singleplayer
- Tweaked: Removed randomness of the soldier recruitment in singleplayer
- Tweaked: Few script changes in hopes of increasing Linux dedicated server compatibility
Alchemist
- Added: Weapons from the Reaction Forces Creator DLC can spawn in supply crates if the addon has been enabled
- Added: The new GM6 Lynx (Snake) and SLR Para variants will spawn in supply crates
- Added: The ability to hack and disable UGVs if the player has a UAV terminal (looted from CSAT soldiers)
- Fixed: Player can’t teleport anymore when incapacitated or dead
- Tweaked: Marid (HMG) ai gunner behavior has been improved a bit
ION Weapon Systems
- Fixed: Clutter cleanup didn’t cover a few edge cases in the Support simulation
- Fixed: Medical tents in the Rifleman simulation should be regular tents
- Tweaked: AI skill in the Assault simulation has been reduced a little bit to be more forgiving
Last Stand
- Added: Enemies can spawn with weapons from the Reaction Forces Ceator DLC if the addon has been enabled
{{user}} {{datetime}}
{{text}}